Trang chủ > Lập trình > [Book] Foundation HTML5 Animation with JavaScript

[Book] Foundation HTML5 Animation with JavaScript


Book Description

Foundation  with  covers everything that you need to know to create dynamic scripted using the . It provides information on all the relevant math you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, and forward and inverse kinematics. Foundation  Animation with is a fantastic resource for all  developers working in  or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

What you’ll learn

  • All the JavaScript and HTML5 code (including math and trigonometry functions) you’ll need to start animating with code
  • Basic motion principles like velocity, acceleration, friction, easing, and bouncing
  • How to handle user interactions via the keyboard, mouse, and touchscreen
  • Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
  • All the basic  concepts you’ll need for  in HTML5 (without )—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting

Who this book is for
This book is a fantastic resource for all  developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

Table of Contents

  1. Basic Animation Concepts
  2. Basics of JavaScript for Animation
  3. HTML5 and  graphics
  4. Trigonometry for Animation
  5. Velocity and Acceleration
  6. Boundaries and Friction
  7. User Interaction: Moving Objects Around
  8. Easing and Springing
  9. Collision Detection
  10. Coordination Rotation and Bouncing Off Angles
  11. Billiard Ball Physics
  12. Particle Attraction and Gravity
  13. Forward Kinematics: Making Things Walk
  14. Inverse Kinematics: Dragging and Reaching
  15. 3D Basics
  16. 3D Lines and Fills
  17. Backface Culling and 3D Lighting
  18. Matrix Math
  19. Tips and Tricks

Book Details

  • Paperback: 504 pages
  • Publisher: friendsofED (December 2011)
  • Language: English
  • ISBN-10: 1430236655
  • ISBN-13: 978-1430236658
  • File Size: 10.0 MiB

Download: http://www.mediafire.com/?mxfib111hxx5kkk

Pass giải nén (nếu có): hoanghainh

Pass download (nếu có): hoanghainh

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    • 05/03/2012 lúc 10:51 chiều | #2

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  1. 16/01/2012 lúc 9:03 sáng | #1
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